OnLive, My Thoughts

June 22nd, 2010 by Ryan Jauregui

Today I received my beta invite to OnLive, dubbed the “Founding Members Program”. From their site, “OnLive connects you to the hottest games instantly on your PC or Mac® through your broadband connection.” What is cool about that statement is you do connect to the game nearly instantly and the load time within the game is very quick; -I definitely found loading to be much faster loading than the game systems I have at home.

Obviously the most important aspects about gaming are the graphic quality and control latency. I loaded up the demo of Assassins Creed 2 since I have played it before and had a feel for its graphical style. The streaming video quality was acceptable, but did not blow me away. I would compare it to mid-to-mid-high quality of a non-HD Netflix streaming. A bit fuzzy around the edges and the darker colors were blotchy. The controls were a bit off for me, I had a more noticeable latency that I did when I tested OnLive at E3. -Just to prove it to myself that it is the service, I went and played Just Cause 2 for 30 minutes. The graphics/colors we better, seemingly more clear for the most part, than than they were earlier. There was still the occasional blotchy mass and the video portions of the game jumped here and there.  The controls still had a very noticeable latency, almost annoyingly noticeable, this will need to be fixed.

Now to affordability… The service costs 4.95 a month, unless you get the free year (ends July 15th, waiting list) offered through the AT&T Partnership that OnLive scored. The games are honestly too expensive for my taste. Assassins Creed 2 costs 39.99 (unlimited play) and is guaranteed to be playable through OnLive until 2013. If it is necessary to charge for the games, and I do not think it is, charge 1/3 of the cost of the game new. I would not ever consider paying full price especially if I have to pay to access the service. Rather, what OnLive should do is charge a higher price, or least offer it. That higher pricing could allow users access to play any game of their choice and for new release titles, a smaller fee could apply, say $5 to $10 one-time.

There are some cool features that really astonished me when I was at E3. I liked the fact that, if I wanted, I could jump in to anyone’s game and watch them play their game in real-time. On top of that, you can rate their performance, leave them a message or request friendship. I also thought that the Brag Clip’s were a cool feature. Do something cool, hit the “Brag Clip” button combination and the last 10 seconds of your video are saved to the service for your friends to view and rate. I asked and yes, at this point, 10 seconds of recording is all you can do.

My final thoughts… At this point, if you can afford a console or some sort of gaming PC, it is probably the way to go since you can always purchase used systems as well as games and even use a service like GameFly. OnLive is, however, a glimpse into the future of gaming. Imagine the control latency mentioned above is fixed due to better technology, faster internet speeds and OnLive is hosting the dedicated servers for your favorite game. You load up your game, also hosted through OnLive’s server, connect and play. No latency since your game and the game’s dedicated server are hosted in house by OnLive.

Hey, Seriously

April 8th, 2010 by Ryan Jauregui

Time has just been flying by! Work has been awesomely busy, keeping my brain cranking and me on my toes. My nights have been equally busy, trying to get some projects off the ground with some success imminent. The wife and the dog are doing well… The wife is trying to get some of her own projects off the ground and the dog is finally learning to pee and shit in the right spot (not on the bed), among other things of course.

Anyway, work is pretty interesting staring at code pretty much all day, 5 days a week. I feel much more confident in my work and I think I have definitely tuned my development skills and speed. I used to beat around the bush and burn myself out, but I learned that I just need to jump in, get it done, and do it right without letting my old tendencies come back in to play. It is pretty cool because training myself to work this way has helped me start and finish some of my own projects.

One of the projects I designed from concept to implementation (I will post more about it once it is out) has an iPhone application being developed to work around my web service. The application will be ported to other phones based on the success of the first round of the application. Hit or miss, it is a step in the direction of where I want my development company to move towards to hopefully get my piece of the pie.

That is it for now, check back soon!

Hey There, I’m Still Here!

March 1st, 2010 by Ryan Jauregui

Little BearIt has been one hell of a busy year so far, work is great, so busy! Life is good, Cindy and I are doing well. One thing keeping us busy at home is our puppy, Little Bear, we got him at the beginning of the year, but it feels like we have had him for years. He is an ACA Registered Pomeranian and was born 10/18/2009 and is the cutest pup I have ever known! ;)

Anywho, got work to do.

Fresh and Easy – Oh it is!

January 26th, 2010 by Ryan Jauregui

So I have been hearing tons of commercials for Fresh and Easy and have been wanting to go for a while now. Well today I took it upon myself to go and have a look for myself what this store is about. I have to say that I really like the pre-packaged, just warm to eat deal they have with a lot of their food, as well as the vast selection of different foods. It is like bachelor heaven, or lazy guy does not want to cook dinner heaven. Me being the lazy guy of course…

Anyway so I purchased some random things I would like, such as Sweet & Sour Chicken with Rice, Fried Chicken Strips and others. The average cost per meal is between $3 and $4, which beats the hell out of my $10 lunch at Main Street Cafe (even though I love that Almond Chicken Wrap). So tomorrow I will be doing a taste-test on the Sweet & Sour Chicken and reporting back my experience. Oh and since it is a controlled portion, what you see is what you get, it is probably better for you because I could go and get a rice bowl from Flame Broiler which baseline has higher, worse for you, nutrition facts and add on top of that a shit load more sodium because I love their secret sauce.

So I am pretty excited to try this out. If it is good, I am sure I will be stocking up on this food for lunch, price-point wise it is half the cost of my normal lunch everyday, when I go out.

UPDATE (01-27-2010 9:58PM): I did not get a chance to try out the Sweet & Sour Chicken dish because we opted for trying out the hamburger meat with bacon bits and cheese inlaid. I have to say the color was a bit disturbing, a tinge of orange before cooking and a little yellow looking after cooking, but it was pretty good. I am shooting for tomorrow to try the chicken.

UPDATE (01-29-2010 3:38PM): So last night I was able to eat the dish and I think it was pretty good. There is actually a lean cuisine of the same name, and it is pretty much the same thing, but a this one from Fresh and Easy has a much better portion size; meaning I do not have to eat anything else and basically waste the whole point of eating the lean cuisine. I am sure I will be going back to try out their other meals.

Migration Complete, Now Feature Adding

January 22nd, 2010 by Ryan Jauregui

So after weeks of test migrations, data integrity checks, and end-users testing functionality we finally went live with SugarCRM, replacing the Goldmine database the company was using for 9 years. Each time we did a test migration something changed drastically adding a bit more time to the actual conversion. It was riding right around 4 hours, not bad, but that decided to change on me at the last second. On the live migration everything decided to break, even though I had done it the same way four times before. It took me about 12 hours of my time last weekend to make it happen for the Monday launch. After stressing and getting some grey hair I fixed everything and got it done.

This week has been crazy though, because there were a lot of things the end-users did not catch the first couple times around, so we had to be creative to fix the import issues. In the end, everyone is fairly happy with the transition, though I have about 10 feature requests pending. At least that means I have work to do! Heh.

It was definitely a cool experience. It feels good to be congratulated by the owners when they were skeptical about the migration. I have learned a lot about how SugarCRM works, so that is great. I have learned to love portions of it, and hate others, which is a big change from hating it altogether.

Anyway, more work to do!